name

streak

streak

Broadcast Brotherhood - Late 2009

Making use of the Unreal Development Kit (UDK) to create a realtime environment for the large broadcast antenna.

City Props - August 2009 (And beyond)

A showcase of various photo sourced city objects. I'll keep updating this once every so often as break from full environments and code projects.

(3D Doodle) Reductor box - July 2009

I made this model in a couple of hours, it's a 16:1 hand powered gearbox type thing.

Metal Man for Super Smash Brothers - July 2009

A re-envisioning of the Metal Man stage for Super Smash Brothers Brawl.

Work In Progress

Colonizer 3000 Caves - May 2009

A continuation of the Colonizer 3000 scene, it expands into an atmospheric cave system.

Inspired by Mass Effect and Metroid Prime.

Colonizer 3000 - April 2009

Colonizer 3000. Inspired by Mass Effect, this scene takes a more modular approach to environments.

Built for Next Gen games.

Hill Hangar Object - March 2009

Sci-Fi Hill Hangar Object. A close up of one of the objects in the hangar scene. Modeled in highpoly and lowpoly.

Hill Hangar Animation - March 2009

Sci-Fi Hill Hangar animations. A showcase of how everything looks like in motion.

Hill Hangar - February 2009:

Sci-Fi Hill Hangar. A scene done with Wii limitations in mind.