Broadcast Brotherhood - Late 2009
Making use of the Unreal Development Kit (UDK) to create a realtime environment for the large broadcast antenna.
City Props - August 2009 (And beyond)
A showcase of various photo sourced city objects. I'll keep updating this once every so often as break from full environments and code projects.
(3D Doodle) Reductor box - July 2009
I made this model in a couple of hours, it's a 16:1 hand powered gearbox type thing.
Metal Man for Super Smash Brothers - July 2009
A re-envisioning of the Metal Man stage for Super Smash Brothers Brawl.
Work In Progress
A continuation of the Colonizer 3000 scene, it expands into an atmospheric cave system.
Inspired by Mass Effect and Metroid Prime.
Colonizer 3000. Inspired by Mass Effect, this scene takes a more modular approach to environments.
Built for Next Gen games.
Sci-Fi Hill Hangar Object. A close up of one of the objects in the hangar scene. Modeled in highpoly and lowpoly.
Sci-Fi Hill Hangar animations. A showcase of how everything looks like in motion.
Sci-Fi Hill Hangar. A scene done with Wii limitations in mind.