name

streak

streak

Broadcast Brotherhood - Late 2009

Info ::

Using the large broadcast antenna I modeled earlier I decided to use the Unreal Development Kit and create a realtime environment for this thing to exist in.

I spent a day or so playing around in World-Machine creating some custom terrain, and making use of the erosion flow maps to aid in making a terrain macro mask. Basically all these nice blends are procedural thanks to World-Machine :)

10138 triangles, 6 texture sets. for the tower.

Terrain ::

Progress ::