
Using the large broadcast antenna I modeled earlier I decided to use the Unreal Development Kit and create a realtime environment for this thing to exist in.
I spent a day or so playing around in World-Machine creating some custom terrain, and making use of the erosion flow maps to aid in making a terrain macro mask. Basically all these nice blends are procedural thanks to World-Machine :)
10138 triangles, 6 texture sets. for the tower.